Dev Log 6 : Using Geometry Nodes To Enemies detail
Glow Home » Devlog
I learn the basics of geometry nodes thanks to the blender guru tutorial and use that new found knowledge to make the enemies significantly more detailed .I go through all the other changes and additions that came with this update such as the new music playing function and featured new song, While showing off gameplay of the new build.
Game Link https://t.co/z89EmoCLPa
Channel https://t.co/vsf6RHNkpJ
New Merch High Resolution Original Game Art https://my-store-11735754.creator-spring.com/listing/GameArt
Twitter https://mobile.twitter.com/UnderfundedS
Discord https://t.co/55Lv9dUvZv
TikTok https://t.co/LjOJaJprUK
Files
GlowHome-Android-Shipping_universal.apk 468 MB
Mar 07, 2022
GlowHome.zip 443 MB
Mar 06, 2022
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Glow Home
Endless TwinStick Shooter In Space, No Level Cap , No Cap On Upgrades
Status | In development |
Author | Underfunded Scientist |
Genre | Shooter, Survival |
Tags | Aliens, Endless, Neon, Physics, Procedural Generation, randomly-generated, Space, Twin Stick Shooter, Unreal Engine |
More posts
- New Gameplay Uncut HDMar 12, 2022
- This Update Is InsaneMar 10, 2022
- Dev Log 10 : But it's HilariousMar 10, 2022
- Dev Log 9 : Absolutely DivineMar 10, 2022
- Dev Log 8 : Featuring sad mohawk noisesMar 10, 2022
- Dev Log 7 : Adding bovines to this game of mine, but they're gold and explodeMar 10, 2022
- Dev Log 5 : How I Save The GameMar 10, 2022
- Dev Log 4 : Trying not to DieMar 10, 2022
- Dev Log 3 : Making Glow Home BeautifulMar 10, 2022
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