Dev Log 3 : Making Glow Home Beautiful
Quick Show and tell of all the small changes that have been made. Stars now have a much larger, more dynamic and interesting orbit. Including the home star. New weapons are now unlocked upon leveling up, rather than requiring a purchase first Enemies were made much slower (smallest enemies can still out run the player if given enough acceleration in a single direction) Time Dilation (SlowMo) now causes the pitch and speed of any given music track to drop for the duration Many more small changes , see the full change log at https://underfunded-scientist.itch.io/glow-home If you haven't already please take the time to subscribe , and as always, thank you to everyone who has been apart of the journey in anyway
Game Link https://t.co/z89EmoCLPa
Channel https://t.co/vsf6RHNkpJ
New Merch High Resolution Original Game Art https://my-store-11735754.creator-spring.com/listing/GameArt
Twitter https://mobile.twitter.com/UnderfundedS
Discord https://t.co/55Lv9dUvZv
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Glow Home
Endless TwinStick Shooter In Space, No Level Cap , No Cap On Upgrades
Status | In development |
Author | Underfunded Scientist |
Genre | Shooter, Survival |
Tags | Aliens, Endless, Neon, Physics, Procedural Generation, randomly-generated, Space, Twin Stick Shooter, Unreal Engine |
More posts
- New Gameplay Uncut HDMar 12, 2022
- This Update Is InsaneMar 10, 2022
- Dev Log 10 : But it's HilariousMar 10, 2022
- Dev Log 9 : Absolutely DivineMar 10, 2022
- Dev Log 8 : Featuring sad mohawk noisesMar 10, 2022
- Dev Log 7 : Adding bovines to this game of mine, but they're gold and explodeMar 10, 2022
- Dev Log 6 : Using Geometry Nodes To Enemies detailMar 10, 2022
- Dev Log 5 : How I Save The GameMar 10, 2022
- Dev Log 4 : Trying not to DieMar 10, 2022
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